I made a few pinwheel tilings visualisation on shadertoy https://www.shadertoy.com/results?query=tag%3Dpinwheel including a few original use of pinwheel to simulate a "snake" walking inside the tiling https://www.shadertoy.com/view/4sSBRy . and this one gets really trippy if you wait a few minutes there are interferences patterns in the colors that become really crazy https://www.shadertoy.com/view/XsSfWm
%!PS % -John Tromp http://tromp.github.io/
/t{dup 1 sub gsave dup 0 gt{[.4 .2 -.2 .4 .4 .2]concat t currentgray
.8 mul .2 add setgray -1 1 scale t -1 2 translate t 1 -1 scale t[0 1
1 0 0 2]concat t pop}{0 moveto 1 0 lineto 0 2 lineto closepath clip
fill}ifelse grestore}def 10 10 translate 600 600 scale 5 t showpage
which outputs this pinwheel tiling https://tromp.github.io/img/pinwheel.pdf