137 points by modinfo 15 hours ago | 10 comments
halb 10 hours ago
Nice to see my playground trending! All of this is essentially made possible by the blink engine by @jart: https://github.com/jart/blink/ Which is an x86-64-linux emulator written in a few kb of c code.

There is no Backend server, everything runs locally in the browser in a runtime that weights less than a screenshot of the website itself!

To implement it I modified the blink emulator to run as a C library, and compiled it into a Typescript + WASM module that exposes an emulator API. Then I built a regular web app on top of it.

philipallstar 30 minutes ago
Tiny nit! Spelling in your About section:

> Unlike traditional onlide editors

gcr 12 hours ago
Neat site!

This is a level lower than https://godbolt.org/ (the "Compiler Explorer") -- think of that site as turning C into assembly, and this site as watching the machine code actually run on virtual hardware.

iamcreasy 12 hours ago
Is that the same as x86 emulation or there are subtle distinction?
201984 5 hours ago
Pretty neat idea, but it evaluates the lzcnt instruction incorrectly, so it's possible others are wrong too. If you have access to a real x86_64 processor, you're probably better off just using it, and then you get the power of a full debugger with breakpoints in gdb.

Also, the "Guides" button and the "embed on your website" link on the main page are broken.

halb 54 minutes ago
This is mostly an educational tool, and it's intentionally designed to present data in a similar way to GDB. The idea is that students will use this tool to learn basic assembly concepts without the extra friction of GDB, and when they are ready they will move to the real tools, where hopefully they will already recognize some of the elements.

I am intentionally not implementing any useful feature beyond single stepping so that students will not remain stuck on a local minimum using this website.

SilentM68 3 hours ago
The Guides link does not work. Just stays at the same page.
LarsDu88 11 hours ago
Is there a version of this for a simpler ISA like for the 6502 chip, the Gameboy chip, or straight up ARM?
enoent 2 hours ago
For ARM (32-bit): https://alexaltea.github.io/unicorn.js/ or https://cpulator.01xz.net/

For other architectures, it feels like a missed opportunity to not have an independent WASM build of MAME's debugger, as the whole project could already be built in WASM (although I think the latest versions were broken, as that target isn't actively maintained): https://docs.mamedev.org/initialsetup/compilingmame.html#ems...

soferio 1 hour ago
runetech 13 hours ago
Very nice and approachable! Almost makes me want to come back to assembly again ;-)
disqard 14 hours ago
Very cool project! Thank You For Making And Sharing :)
Razengan 5 hours ago
I always wondered/wanted to play with a language that comes between Assembly and C (in terms of power/control, granularity, and also ease of use):

* Be just like Asm in every way, but:

* Have standardized architecture-agnostic mnemonics that translate to CPU-specific ones: like something that stands for both MOV on Intel and LDR on ARM.

* Take care of common boilerplate like function call rituals, or the multiple instructions required for loading 64-bit numbers on ARM.

Basically a real language like the ones in "programming simulation" games.

blashyrk 2 hours ago
Wouldn't that basically be very similar to, for example, LLVM IR?
halb 1 hour ago
I was gonna say, this sounds exactly like LLVM IR, except for the ease of use
FilosofumRex 11 hours ago
Is there GPU assembly (PTX) version available anywhere?
waynesonfire 12 hours ago
got "wut" for trying to call popcnt, oh well.