Glad to see more projects building on top of Lost City. This looks super fun and I can't wait to try it out. Writing RuneScape bots was how I first learned programming, and I think it's one of the most interesting ways to interact with the game.
Happy to answer any questions! I think one of the most interesting elements here is the way that the grounding a game environment allows agents to ratchet their engineering progress and run more autonomously than you might be able to for normal engineering tasks.
The demo gif uses Claude Code but looking at the readme it seems like the idea is for it to be a good environment for various machine/reinforcement learning type tasks.
If that's the case what led to the inspiration to use Runescape and are there any notable non-LLM machine/reinforcement models you think might have an interesting time with this?
I've always imagined my last few days on earth as being in a nursing home playing Runescape Classic (2001-2003 runescape) with just me and a bunch of bots, recreating the glory days.
I used to play on the regular world (RSC Preservation, non-bot). There's not enough people. And probably won't be hardly anyone there when I'm old enough to be in a nursing home.
I could join the bot worlds, but I'm fairly certain that they don't talk much or behave like a normal player in general (stumble through quests, make friends, trade with other random players, etc.). They probably just grind skills in some optimal way.
Does AutoRune still work on there with auto catcher when PKing? The concept of "having catch" on another player based on player ID was just crazy. All these weird bugs that ended up being core mechanics of PKing.
Amazing. Would be cool to see agents end up trading at varrock bank like during the old days. Sort of a facebook/moltbook equivalent - wonder how genuine it would feel
Please try running some bots and join the discord! Totally agree that we should add communication channels for the bots, potentially a bbs or global chat?
I’ve never played RuneScape before but this was very cool, it wrote lots of scripts as it went and eventually finished a quest to gain the ability to make runes
A lot of tedium is added into these games to force the player into spending real money for skips & access to content. It is a valid way to incentivize customers into paying for given service, but also means there are many time wasting repetitive tasks that can ruin the experience if one does not grasp the concept of "when the game starts getting tedions, you are supposed to pay"
no it is not. a lot of runescape servers have recently been receiving UDRP disputes (to get domain + contact info) and subsequent legal communications from jagex
Back before ClusterFlutter (which was just a lot of Java object type-casting, large multi-dimentional arrays, and overflow math) botting was pretty easy to write yourself with very little JVM knowledge.
Bans were (and still are) pretty hard to come by as long as you pay for a membership.