There's a certain arrogance to believing the timing "simply wasn't right". It looks really bad if you try it with any recent controversy:
* "The timing wasn't right to charge people for heated car seats"
* "The timing wasn't right to make Photoshop a subscription service"
* "The timing wasn't right to increase fees"
It's a way of talking yourself away from the fact that what you are making may, inherently, be disliked. The cited survey even seems to have been read as favourably as possible:
> Surveys consistently showed that consumers believed artists deserved payment when AI generated content in their style.
This doesn't mean people want artists style to be generated by AI. It could mean they think it's horrible, but if it happens they should at least be compensated for it. In fact, the quotes survey even says 43% believe companies should ban copying artists styles. I could make the exact opposite argument with the same data:
"Many consumers believe companies should ban copying styles, and this may be a more common opinion than measured as most people have no experience with modern AI tools and therefore no chance to have made an opinion yet. What is known is that the majority believe that if artists were to be copied, they should at least be compensated"
edit: formatting, typo
I say this as someone who switched to Krita and canceled CC subscription.
I'd prefer looking at what (potential) consumers actually do rather than what they say. "Saying" is a really weak signal.
I think a much more useful question is whether some arrogance is necessary to succeed. I personally think it is. But we are discussing a post mortem here, and the author is (in my opinion) clearly beating around the bush and using "the time wasn't right" to hide what may be uncomfortable truths.
Is a post mortem valuable if it doesn't address these face first? I am not the one with all the answers here, but what I am used to in mature tech teams is that the uncomfortable parts are usually the most important in any post mortem.
There are plenty of stories about companies that failed because the timing was wrong, and then see another company succeed in their place later on. That doesn't mean failure simply means "the timing was wrong" - you are putting a lot of weight on society adjusting to your belief. Consider that venture capital often invests in hundreds of founders like this, betting that at least one of them wasn't wrong. That's not statistically in your favor.
It is OK (in fact it is valuable) to fail and conclude that your signals may have been wrong. There's a reason some venture capital funds prefer investing in people who have failed before.
I mean, if you keep ignoring stuff that undermines your beliefs that's the definition of arrogance.
It's interesting that "consumers" are generally for the expansion of IP laws. At at the moment, I'm fairly certain that "style" is not something protected by Copyright. I personally do not want this, and I'm sure there are likely many like me. Poorly thought out IP laws lead to chilling-effects, DRM, stupid and unnecessary litigation, and ultimately a loss of digital freedoms.
> What 325 Cold Emails to Artists Taught Us
I'm surprised 1% didn't respond with "EAT HOT FLAMING DEATH SPAMMER" for sending them unsolicited commercial email. ;)
Edit: haven't followed the law in a while, but you could definitely copy, digitalize and scan documents for yourself and your friends (copia privada).
There is a reason why we call it styles, because it’s a recognizable pattern someone came up with maybe after decades of work.
You don't even need to have a legally acquired source material to produce work in a certain style.
The new reality allows for original creators to actually track the chain, so we're in this situation.
If one or two people take an apple from your tree it’s not a big deal, if a machine takes 10,000 it is.
So if scan a book you are making a copy. In some copyright jurisdictions this is allowed for individuals under a private copying exception - a copyright opt out, if you like - but the important thing is private use. In some jurisdictions there is also a fair use exception, which allows you to exploit the rights protected by copyright under certain circumstances, but fair use is quite specific and one big issue with fair use is that the rights you are exploiting cannot result in something that competes with the original work.
Other acts restricted by copyright include distribution, adaptation, performance, communication and rental.
So if you copy a book, digitize it, and write a program to analyze the word frequencies it contains you may, in some jurisdictions but not all, be allowed to do this.
If you’re doing it locally on your own machine you are simply copying it. If you do it in the cloud you are copying it and communicating the copy. If you copy it, analyze it and train an AI model on it that could be considered fair use in certain jurisdictions. Whether the outputs are adaptations of the training data is a matter of debate in the copyright community.
But importantly if you commercialise that model and the resulting outputs compete with the copyright protected material you used to train, your fair use argument may fail.
So when you buy a book you are actually party to what is effectively a licence granted by the copyright holder, albeit it to the publisher. But as the end user of the book you are still restricted in what you can do with that copyright protected work, through a universal end user licence encoded in law.
And I think same could happen to LLM. If it took all the fossil fuel on Earth just to barely able to drive a car to a car wash, there's more things wrong with the car than in the oil price.
Where did you get that idea. Global economy is ~200T/year PPP. 0.1% of that split across every artist you want the training data from would be insanely difficult for the vast majority of them to turn down. Which makes sense as art isn’t that big a percentage of the global economy compared to say housing, food, medical care, infrastructure, military spending etc.
Obviously the incentive to take without compensation is far more appealing, but that doesn’t mean it was impossible to make a reasonable offer.
That's kind of an interesting concept: "since the scale of my transgression was so big, I should get away with it scot-free."
To a degree it is protected, but not by copyright. Design patents are a thing and companies have sued each other over them (Apple vs Samsung during the "smartphone wars" comes to mind)
Kapwing is specifically designed for artists to share IP with other people in an IP-friendly and financially profitable way. A 'consumer' on Kapwing is not the same as an ordinary person browsing for AI generated art, and the fact that people who make money from selling their IP on there are in favour of expanding IP law shouldn't be a surprise.
All this really tells us is that Kapwing's artist community believe protecting their individual art style is more valuable to them than any money they'd earn from licensing it on a per-image basis to Kapwing's AI tool. I'd be willing to bet that if Kapwing changed the offer to a flat-fee-of-$50,000-a-year-plus-per-image-fee they'd find 99% of artists on there changed their minds. As with most things, people feel strongly about their rights all the way up until the price is right.
It's not. This total depends on how you ask it.
Q: Do you think artists deserved payment?
A: YES.
Q: Will you pay for art?
A: MAYBE.
Q: Do you think people should go to jail not paying for art
A: NO.
I'm staunchly against expansion of IP laws. But I personally think that when a corporate machine gobbles up an artist's works so that people like me who can't draw can generate silly memes for a few bucks a month, the artist should be compensated. The company is profiting off of other people's work! That's not right.
The mechanism by which compensation is calculated appears to be an unsolved problem currently though.
What's wrong with it?
We live in an interconnected world. Every company or individual who profits off anything does so, in very large part, thanks to work left behind by others that they don't directly compensate each other for.
Stated differently, if we look at the other side of the coin, it's one thing to create value, and another thing to capture value. If you are a business (and artists seeking profit are businesses), you create value then try to capture that value. Creating value and trying to capture (in the form of profit) is the entire name of the game. But no business captures 100% the value they create. If you make a product/artwork/service/whatever and release it to the public, lots of people may use it, view it, be inspired by it, learn from it, and ultimately profit off it in their own way without you necessarily being able to capture some part of it. And what's wrong with that?
Do we really want the entire world to be endlessly full of cookie-licking rent seekers who demand profit every time anyone does anything? Because they failed to capture the value they created, and thus demand a piece of the pie from those who are better at capturing value?
I like the way Thomas Jefferson put it:
> If nature has made any one thing less susceptible than all others of exclusive property, it is the action of the thinking power called an idea, which an individual may exclusively possess as long as he keeps it to himself; but the moment it is divulged, it forces itself into the possession of every one, and the receiver cannot dispossess himself of it. Its peculiar character, too, is that no one possesses the less, because every other possesses the whole of it. He who receives an idea from me, receives instruction himself without lessening mine; as he who lights his taper at mine, receives light without darkening me. That ideas should freely spread from one to another over the globe, for the moral and mutual instruction of man, and improvement of his condition, seems to have been peculiarly and benevolently designed by nature, when she made them, like fire, expansible over all space, without lessening their density in any point, and like the air in which we breathe, move, and have our physical being, incapable of confinement or exclusive appropriation. Inventions then cannot, in nature, be a subject of property. Society may give an exclusive right to the profits arising from them, as an encouragement to men to pursue ideas which may produce utility, but this may or may not be done, according to the will and convenience of the society, without claim or complaint from anybody. Accordingly, it is a fact, as far as I am informed, that England was, until we copied her, the only country on earth which ever, by a general law, gave a legal right to the exclusive use of an idea.
The starving artists I know would be extremely happy to get even one cookie to lick. I know an artist prodogy that paints on canvas and has work in a sizable gallery, at least one institution patron, and is constantly hosting paid workshop events. He architected and built his own custom 40ft ceiling pine art house covered in beautful stained wood and arches, with large metal cuttings and engravings of wild horses on the railings. This artistic prodigy is still starving and works as a handyman/construction worker part-time. He is strongly opposed to AI, by the way.
Most artists are "starving artists"; there are extremely few artists that can support themselves by their creations alone. Many artists make no money at all, and many artists seem to work or create alone as individuals, meaning that they almost always lack the funds or community resources to protect their creative work.
No, far better that we have four rent-seekers who gobble up everything that anyone is naive enough to share with the world, then turn around to demand profit in order to keep up with the new pace of the world that they’ve created.
PS: I categorically disagree that AI developers are rent-seekers, unless they require rent for the products their models generate
Since the didn't, they should go to jail. The same way I would have gone to jail if I built Sora in my basement and sold it to the public.
That is the gap in the legal landscape.
Just because you obfuscate what's happening by calling it "learning" and pretending your model is actually just looking at pictures the same as a human, doesn't make it true.
I can assure you, that you didn't grant a license with an exclusive list of operations that can be performed on your work of art. At best you may have had something like "no commercial use" clause and general broad terms.
Here, for example, any comment is open to read and respond to. On ArXiv any paper can be downloaded, read and cited. Wikipedia contains text from many thousands of editors, building on each other. We like collaboration more than asserting our exclusivity rights. That is why these places provide better quality than work for direct profit or, God forbid, ad revenue, that is where the slop starts flowing.
But including your art in the training data is fair use (or otherwise exempt) by most standards, as no reproduction occurs. You are advocating for a change to IP law to make it more restrictive.
The four factors of fair use in the US:
> the purpose and character of your use
Commercial, for-profit. Not scholarship, not research, not commentary, not parody, etc.
> the nature of the copyrighted work
Absolutely everything. Artistic, creative, not purely factual.
> the amount and substantiality of the portion taken, and
All of it, from everyone.
> the effect of the use upon the potential market.
Directly competing with those whose data was copied.
> All of it, from everyone.
Yea I'd like to see how drawing two circles violates the copyright of drawing one circle!
In addition, the idea that you need to pay rent on *your observation* of someone else's work is absurd. No one pays Newton's descendants for making lifts or hosting bungee jump sport activities.
So would the model work if it only trained on the top 10% of pixels in every image? Or do they in fact need the entire image before they begin processing it, and therefore use the entire image?
> In addition, the idea that you need to pay rent on your observation of someone else's work is absurd.
I agree that's absurd. But training a model is no more "observing images" than an F1 car is "walking" down a race track. Just because a race car uses kinetic energy, gravity, and friction to propel itself, the same way a human does, doesn't mean it's doing the same thing as a human. That comparison you're making is the real absurdity.
Or a more realistic scenario: what if I translate it to Spanish without license from the author? That's not allowed, and yet I have "transformed" the work in the same way that an LLM does.
> Is it transformative if I take all the pages in Hanya Yanagiharas A Little Life and use a thesaurus to change every second word?
If you meant it literally.. I'd think that such a version would be a sort of parody. It'd be up to lawyers doing their cross-examinations to prove the work was intended for such a purpose though..
> Or a more realistic scenario: what if I translate it to Spanish without license from the author? That's not allowed, and yet I have "transformed" the work in the same way that an LLM does.
Probably a lawyer would answer this better than me, but the 'content' is the same and would violate copyright. There's also other factors, like if it was translated/distributed for free.
Besides that I regard that LLMs to hold mathematical observations in contrast to a translated work. So long as the user ensures the output isn't close to what's already available imo it fits the transformative criteria.
It shouldn't be!
Don't forget how polling works. Change the wording of the question and you get a different answer.
Try asking them if they think Comcast or Sony should be able to sue individuals for posting memes that don't even contain any copyrighted material.
> A free Tess subscription to use their own model for brainstorming and scaling repetitive work (roughly 1 in 4 artists took advantage of this)
So based on the math I'm seeing... the 21 artists in the system, only 5 ("1 in 4") optioned to use the tool for their own productivity? That seems really low and makes me wonder what the user experience for creation feels like. I would assume if you decided to commit to this endeavor, you would want to see what derivative results will look like.
Then I tested out the image generation itself and I was unable to come up with prompts that achieved the kind of images I wanted. My only prior experience at the time was OpenAI API. With OpenAI I usually got what I wanted on the first or second try, but with Tess, I couldn’t get a usable result even after 20 tries.
So in addition to the limited number of artists, I think the quality of outputs vs. competing models was a huge factor. I needed to generate thousands of images, so I couldn’t afford to do dozens of attempts for each one.
Hopefully one day there will be a service that can match the quality of OpenAI Image API and Flux but with compensation for artists.
Would I pay extra to ensure that the artists that these models were trained on were compensated fairly? Absolutely! Would I pay extra for that but with degraded ergonomics? Given that this is just a silly hobby, probably not, if I'm being honest.
I think if that problem can be solved, and it's marketed to the correct group, a player in this space could certainly do well.
It's not hard when someone inputs "create in style of studio ghibli" to say that studio Ghibli should get a cut. It's very different when you don't specify the source for the origin style.
And if you tried to identify the source material owner, the percentage of the output image that their work contributed to would be extremely - if not infinitely - small. You'd get minuscule payouts.
We throw plenty of smart people at plenty of hard ideas. If a company really wanted to, they would find a way to make this feasible.
But the problem of attribution is easily understandable to any human with a modicum of intelligence.
Imagine that you have a trillion input images, with every single one having a source associated. When training they go through lots of processes and every single image contributes a varying degree to a subset of 8billion parameters. That alone would produce a dataset that is 1T * 8B to just say how much a particular image contributed to the output...
To mimic intelligence the output is also randomized - the association is not static and every single pixel in the output has it's own lineage.
So as you can probably imagine that to calculate the actual source weights on the output you'd require to do at least 8e+21 calculations per output pixel... and require double precision floating point while you do it.
We know how to do it. It's just ridiculously expensive.
(The above example is for demonstrative purposes only)
> …fine-tune a Stable Diffusion base model.
So your entire business proposition was a lie, as you literally used a base model trained on billions of images by other artists too!
Their solution basically just amounts of "Ethically sourced Styles" which still has all the red tape that a normal text2image model has because majority of the data is still unapproved for use in an AI model.
Businesses didn't want to get wrapped up in a pesudolegal model that really has no better legality than base SD.
Music conglomerates have money and their lawsuits will probably settle the issue.(unless they settle) That will be applied for all copyrighted works, regardless of the medium.
I believe going against the big guys is the reason why the big ones don't yet have music generation LLMs.
Startups are not for the weak but the process detailed here is how we've gotten some of the most transformative and innovative products in technology. Props on attempting this unique idea; very sad that it didn't work out, but sometimes the market just can't support certain ideas!
The demand to produce something in an artists style is low. The volume required to make it interesting to artist isn't present.
AI adoption and pushed back is greatest with artists you would be better off asking for money to shutdown AI.
The tech itself sounds interesting and would love that writeup.
Don’t take this personally.
Even if you told this person to work constantly and they believed in you and the business, it’s not totally your fault that they burned out. I say this as someone that has burned out twice, is currently burned out, and blames those that I currently and formerly worked for. I know the problem is as much me as them. Yes, employers have a responsibility to their employees not to burn them out. But, if they do, even if the employer is in a power position where the employee felt they had no other choice, and I felt that both times, the employee can choose not to work that much or care that much for almost whatever that means- if you’re literally holding a gun it’s different of course.
I know of a developer that committed suicide and the toll that took on the employer. But the employer can’t take on all of that themselves.
I’m sorry that your business failed, but I hope that something good comes out of this.
Also- I’m not saying that any part of your responsibility in burning out this person was ok. Just that not all of it is your fault.
Grammerly will tell us:
Despite being more popular than “lessons” in the corporate setting, “learnings” is still incorrect. It's an erroneous plural form of the colloquial term “learning.”
~ https://grammarist.com/usage/learnings/As a business-speak buzz-word it might fade, or it may end up with a greater global footprint outside of the Biz-speak Babel tower.
People missed the joke that it was poor English on purpose.
I wish artists would stop with the "it stole our work bullshit" and just be more honest about the "it can do what we do and we're terrified and scare for our future" part.
Because that I can 100% understand, and contrary to previous jobs just disappearing, we do live in "the future" and things like UBI or free cross-training should be available for this sort of thing.
Maybe they're wrong but I tend to agree. Or even if it is possible to do it ethically, it still never will be done that way because there's just too much money in behaving unethically
If it all was non-profit - then no one would raise the ethical issue.
I still think cutting artists livelihood from under them with tooling built on top of their work is unethical no matter how you cut it
i generate hundreds of images weekly for video content and the honest truth is i never think "i want this specific artist's style." i think "i need a documentary still that looks like 1970s film grain" or "i need a character that matches my last 50 frames." consistency and speed matter way more than provenance. the few times i tried artist-specific fine tunes the quality was noticeably worse than just prompting a good base model well.
the 6.5% artist signup rate buried in there is actually the real story. they cold emailed 325 high end editorial artists and got 21. those artists didn't want passive income from AI - they wanted AI to not exist in their market at all. paying someone royalties to automate away their livelihood is a weird value prop no matter how you frame it.
What's more, their reasoning for abandoning the company was to build out another company with a suspiciously similar idea...