8 points by 1000xcat 2 days ago | 3 comments
b4rtaz__ 1 hour ago
Nice project! I'm working on something similar, but I have different kind of games: https://padlessbox.com/

The downside is that that kind of games where you have separated joystick and the "projector", you need to have multiple servers to reduce latency for players. So if the game is for multiregion you need to have multiple servers.

vunderba 2 days ago
Nice job. A few years back I saw a Reddit post/game about using a mobile phone’s accelerometer to control a browser-based racing game on a separate monitor, we need more games in this space.

https://www.reddit.com/r/gamedevscreens/comments/suwgqi/i_am...

https://www.collisio.club/game

Feedback

- The pink trees on Sakura really need to be fixed. The leaves themselves are offset in a strange way, they’re not centered on the actual trunk.

- It would be helpful to have a way to detect if the phone isn’t in landscape mode and prompt the user to rotate. It’s a small thing, but it would be a nice quality-of-life improvement.

- The sausage fingers hands are... distracting. I’d consider remodeling them.

1000xcat 1 day ago
wow i had no idea, thanks! tried collisio too, i love the tiny cars haha

> pink trees it was supposed to be a tunnel sorta things but that was bad - fixed!

> landscape mode prompt also added; yes that's a good quality-of-life improvement

> sausage hands lmao yes this is a little tricky but i think i'll leave the default to no hands for now

thanks a lot for trying it out and giving useful feedback, much appreciated and means a lot! :D

jacknews 55 minutes ago
I've seen several of these 'party games', either standalone or platforms, but they all seem to use phones as controllers.

Are there any that can use browsers as controllers? For schools for example? Also something like the star-trek bridge-sims.