I tried it out and, although I do miss static types sometimes, immutability and not having to deal with inheritance and other OO abstractions has made the trade-off worth it for me.
Yes some people do claim that pattern matching makes up for the lack of static types. I don't agree with that, but can say that anecdotally the number of type related bugs I notice in *my* Elixir code is much lower than the number of similar bugs I used to write in languages like Python. Whether that's because of common usage of pattern matching, or community adherence to patterns like returning tuples of {:ok, result} | {:error, error}, or something else is anyone's guess.
An important point not in the heading is that gradual typing has been added without any new language syntax.
It's still not statically typed. Maybe it never will be, but this is a step in the right direction and at least they're trying.
In contrast, Go's message passing model works on typed channels. A channel has a type, and only accepts messages of the given type. The `receive` operator then acts as the merging data flow which solves the problem of receiving messages of different types. This is a design which amends itself far better to static typing.
Pattern matching isn't a substitute for static typing at all. The two features are entirely orthogonal indeed, and you definitely want static typing and pattern matching at the same time.
> Bad APIs, bad UIs because someone coupled themselves to the database structure and can't escape.
If you don't commit yourself to the database structures you defined at the time of application creation, then it just reflects poor planning and architecture overall as that is one of the very first things you do.
What you describe is an approach a lot of NoSQL fans use - use whatever works then, worry about datatypes later on. That's how you shoot yourself in the foot.
> List of memberships? Keep them as a list with the same fields
Again, using embeds_many or has_many works well too, using changesets - which is my point exactly. Not sure where the disagreement is here.
Your account is full of just ragebait comments at a quick glance, so I'm just going to leave it here.
I obviously don't know your specific use case, but in my experience having the database schema reflect throughout a project means its either very small or the design is going to run into problems.
It also sounds like a potential security nightmare. We have a policy of never sending domain objects across the wire so nothing accidentally gets sent. APIs must strictly whitelist data structures.
The way this can work in something like an Elixir or Clojure: you have gradual types in most of the core code, but you translate it just before you hit the view layer (e.g. templates).
The great thing about dynamically typed languages is you don't have to declare a new type for each view. You just select out the data you need and expose it for the view. In Clojure this is as simple as a select-keys.
No it reflects the reality that requirements and applications evolve over time. You sound like someone who's never supported an application for more than 5 minutes.
If your application requirements change every 5 minutes, then you prove my point - you suck at architecting and should honestly just give your job away to someone more competent.
Which is why you architect before-hand with a paradigm of your choice, like DDD (Domain Driven Design) using proper contexts (which Phoenix supports) beforehand. That is the sign of a mature developer, not the other way around.
If your datatype for a column evolves over time to completely different types, it's just an excuse for poor planning and architecture. Eg. A string turning into an integer. That just sounds like someone junior would do with MongoDb.
> You really sound like someone who only does CRUD services.
You throw this like an insult, but in reality most applications can be simplified to just CRUD services. Chat interfaces? CRUD. Social Media? CRUD. Banking? CRUD.
This lets you evolve each part independently and use the "native" types frontend vs backend, which happens surprisingly frequently as the app grows
You're not wrong and most other comments are responding this from some sort of UI library perspective, like React / Svelte. However, if you're using even the barebones scaffolded UI using LiveViews from Phoenix, you don't have to do any of these. Phoenix will wire up the form to the changesets by default. Which is what I'm referring to.
Please don't use changesets to enforce some kind of type system between system components. In case you do not trust your own code, Elixir is strongly typed (though not static typed), there are test cases, there's dialyxir and if still you cannot stop yourself from passing a number where a string will do, the process will crash, log a message for you to fix the bug, and get restarted by a supervisor.
I get why people are obsessed with static typing on "normal" languages, where bugs cause system downtime, but the Erlang platform gives you so many guarantees that even if you somehow make a mistake, it is never catastrophic. Gradual typing in Elixir is a nice cherry on top of the runtime, not the cornerstone to robust OTP software.
The runtime costs aren’t trivial, especially on large datasets, but I’ve come to love this pattern a lot.
There's also a balance between learning new languages for fun and for the insights they give, and wanting to ship.
As an example: Prolog was mind-bending for me when I tried it and I had a lot of fun with it, but I can't imagine using it to build a product (I'm sure other people have though).
Perhaps my first comment sounded more critical than intended. I'm really excited to see where this initiative with set-theoretic types goes, and if it leads to a fully statically typed language then that will be a bonus. If that doesn't happen, then I'm still perfectly happy with the language as it is.
Elixir taught me that I don't need static types as much as I thought.
One use is a spellcheck. Though some bits are in Rust cause backtracking would be too slow.
Another is a game I'm making, the server is in Elixir, and I use erlog to basically program the NPCs in prolog. The game generates events and they are processed into facts if they are perceived by the character.
And with that I can have the system generate goals based on stuff like "I havent seen X at the market for 3 days whilst beforehand I saw X every day. Let me go check on X."
I didn't know Erlang started as a Prolog program basically, but it shows cause they fit together like a match made in heaven.
What I mean by that is, I used to write JS. Transitioning to TypeScript didn't alter my mental model of the language.
Likewise for Python with type annotations.
The only time I've had that happen is with Scala 3's dependent types/type lambdas, but thats LITERALLY called "type-level programming", so it makes sense.
That said, I would love to know how the state of what's in v1.20 compares to un-spec'ed dialyzer. I was under the impression that dyalizer's "success typing" approach (not flagging a function if there are some combination of parameters such that it works, rather than flagging it if some combination of parameters can make it fail) was like what Elixir is doing here, and I haven't found dialyzer terribly useful.
I haven't had it catch something before the compiler in a while. I still use typespecs for their documentation benefit, though I've been using `defguard` w/ `is_struct/2` and complex guards a lot more in recent years.
I spent 3 months analyzing failures caused by - what looked like - dirty builds but was caused by unstable compilation order. Which is quite obvious.
The solution is dynamic dependency resolution but this causes problem with macros.
The problem is easy to validate. Compile application multiple time and compare hashes. I'm not sure if it's sufficiently visible in bootstrapped Phoenix but I saw it in as small as <1000 LoC toy apps.
https://github.com/phoenixframework/phoenix/issues/6697
In case you want to see files affected I made extended writeup on my blog - for reference. https://xlii.space/eng/elixir-cycles/
Does Dialyzer understand Elixir? Last I knew, it could only process Erlang source code and BEAM files. Looking around, it seems like folks running Dialyzer against Elixir code are using some "dialyxer" thing.
You talk about circular dependencies causing minor compilation troubles, so it doesn't sound like you're talking about types defined in terms of each other. I might be unaware of something important, given that I've never had the opportunity to do Erlang professionally [0]... but aren't the only "dependencies" of BEAM files the exported functions they call in other modules? If I'm not wrong about that, then what happens when you run Dialyzer against BEAM files compiled from Elixir that has circular dependencies? Do its reports become more reliable, or does the reliability of those reports become irrelevant because the transformations the Elixir build system makes to your code make the structure of the BEAM code difficult to trace back to the Elixir source code?
[0] ...and have written nearly zero Elixir in any context...
I still use the Typespec syntax for its documentation benefits, and for catching "dumb" bugs, but as the Elixir compiler has improved I have found Dialyzer to be less relevant as the compiler usually catches things before Dialyzer would as it's not built into the compiler and isn't able to be.
Once compiled, it boils down to BEAM files that Dialyzer can understand, yes. And the [Dialyxir](https://dialyxir.hexdocs.pm) wrapper helps translating error messages in Elixir. But, there is a significant limitation compared to plain Erlang: Elixir protocols (which are quite used in core parts of the language) are not an Erlang construct, so Dialyzer will be clueless about them, just accepting any term. Enum.map(nil, & &foo/1) or to_string(%{}) will be invisible to it.
As for how the problem manifests: even obvious contract violations stops being shown (making it feel like "Dialyzer is useless") but the second tell is very long check times (tens of seconds up to minutes).
[W]hat happens when you run Dialyzer against BEAM files compiled from Elixir that has circular dependencies? Do its reports become more reliable, or does the reliability of those reports become irrelevant because the transformations the Elixir build system makes to your code make the structure of the BEAM code difficult to trace back to the Elixir source code?Of course people used to write server software in compiled languages feel the need for them because any runtime bug means downtime, but in BEAM land you'd have to work very, very hard to see your application crash in the classic sense, causing downtime and gnashing of teeth. And Elixir is strong typed enough never to cause the type of bugs you see in Javascript land, for example (i.e. a string is a string, not a number in some conditions)
That said, I'm perfectly happy for José and team to work on this niche feature, because for me, the language is pretty much done and all the improvements are on the OTP and library side rather than Elixir itself.
I don't have your level of experience with the language, but I have a personal project written in Elixir, and I do not feel very confident about parts of it that don't have complete test coverage, due to the lack of static typing.
I'm talking about things like: Is this pattern match exhaustive or is there a possible permutation I forgot / specified wrongly, which may then cause a match error at runtime, breaking a particular feature? (of course not bringing down the whole app due to OTP!); or if I change some keys in a map / struct in refactoring, did I forget to change them somewhere else in the application, introducing another error that is only caught at runtime?
Both of these have happened to me, I can even give you examples from code that is not my own – for my project I use a snapshot testing library by an experienced Elixir developer, and while using it I encountered two runtime crashes due to data being in the wrong shape and failing a (function clause) pattern match:
https://github.com/zachallaun/mneme/issues/85
https://github.com/zachallaun/mneme/issues/105
Proper static typing would make it very hard to write bugs like this. In Gleam for example, the compiler checks the exhaustiveness of your pattern matches against the type of the data you're matching against, and forces you to handle all possible values.
I keep hearing that but I don't think it's been true in many years? Whether it's Go, Java, C#, Rust... a runtime bug will only fail the request, not the whole server.
FWIW, the main reason I like types isn't for the compile-time guarantees (although they're certainly nice). It's for documenting what are the data types I'm working with rather than having to guess them from the code, it's for knowing that something is a square hole therefore I should put a square piece in.
But that's good! Indeed that was the most needed!
& magnificently executed - that's the craziest part - takes away nothing. The compiler is faster!! It's awe inspiring to say the least, what Jose did and still does.
This probably controversial, but personally I consider untyped languages as technical debts that need to be fixed sooner or later, and the OP article is partly addressing this very issue.
Rewriting critical software infrastructure (infostructure) to more reliable typed languages happened to most of the Ruby on Rails (RoR) software unicorn stacks for examples Twitter, Airbnb and Shopify to name a few [1],[2],[3].
The main reason provided for these migration is transitioning away from monolith architecture, but almost all of the new programming languages being used are typed thus make it obvious that the untyped languages are not performant and difficult to scale even by changing the architecture.
[1] Why did Twitter move away from Ruby on Rails?
https://www.quora.com/Why-did-Twitter-move-away-from-Ruby-on...
[2] How Airbnb Scaled by Moving Away From a Rails Monolith:
https://www.reddit.com/r/programming/comments/1756q7z/how_ai...
[3] Is Shopify shifting away from Rails?
Author here.
Type systems restrict which programs can be expressed and increasing expressiveness often requires increasing type-system complexity (which, speaking from experience, both humans and agents will struggle with). Plus they are not the only mechanism to assert correctness (they only validate a subset of your program correctness and do not replace tests) and you are still on your own when it comes to actually recovering from unexpected errors (something Erlang/Elixir were designed for).
I'd say there are two flip sides to your question:
1. Given types do not replace tests, if you can use AI to automate full test coverage, are there actual benefits in static typing for coding agents? The downside of tests for humans is that we suck at writing them (but guided agents can do better) and they can take time to run (which agents do not care)
2. Do we actually have any data or evaluations that show which typing discipline is better for agents? The only benchmark I am aware of [AutoCodeBenchmark] has Elixir come first (dynamic) and C# as second (static), so it doesn't answer the question. There are other benchmarks that show dynamic languages require fewer tokens to solve problems (but that's not a metric I particularly care about)
My gut feeling is that local structure, documentation, quality and quantity in the training data, etc are likely to play a more important role than typing for coding agents. I'd also love to measure how agents perform on specific domains. If you are writing concurrent software, how does Elixir/Java/Rust/Go compare? But without data, it's hard to say.
[AutoCodeBenchmark]: https://github.com/Tencent-Hunyuan/AutoCodeBenchmark
Full test coverage doesn’t tell you if the tests behave correctly. So you could prompt an AI agent to write 100% test coverage where those tests could be exercising all code paths yet contribute 0% to the story of what the code does. You need human understanding of what the desired contract is that the tests check.
Imagine a contract lawyer who blindly signs any contract that they are given: they aren’t doing their job. They ought to have an idea in mind of what their client’s goals and limits are so they can determine if a given contract fulfils those needs.
Types are a declarative contract, so they can be a lighter yet more limited way to enforce a contract. The compiler can verify if all the declared types across the program agree with each other. This is especially helpful with refactoring, such as ensuring the adding a field has been rolled out everywhere.
Types aren’t to be just checked by the compiler, but checked by the human authors too. That’s why explicit type signatures are valuable, especially if they are kept intelligible. They encode the different variations in state and possible branching on that state. So you can whittle your types down as a way of whittling the solution down to be more focused. The problem in your head is reflected in the types, and any simplifications in the types then simplify the problem in your head, and any tests derived from that understanding.
Devs have very strong opinions about dynamically typed programming languages. But reasons such as "exploratory programming", "expressiveness", "taste" that makes them feel good to program in for humans does not matter for agents. Agents don't care that the language "limits them" and prevents them from expressing the code in a succint way because it would not type check.
On expressiveness, people often frame it as a dynamic-language goal, but a large portion of type system research is precisely about making type systems more expressive so they can describe a wider range of programs and invariants. This is clearly something both camps value. I suppose another interesting benchmark could be: how do coding agents perform across languages with different degrees of type-system expressiveness?
We may directionally agree, but it is hard to draw conclusions without measurements. Overall, I'd say this is much more of an open question than people give it credit for.
This articulates a lot of my own thinking wrt type systems, speaking as a downstream user without a lot of exposure to prog language theory, and I wish this debate were more often framed in these terms.
Another reply to this comment hinted that it might be more about giving LLMs feedback loops and that to me also seems like a more likely mechanism.
I'm not an elixir user but I've watched it from a distance over the years – thank you for your efforts and your experimentation.
I used to hold similar opinion but D language, and this article by Patrick Li (HN JITX co-founder) who's the original author of little known but very powerful language Stanza changed my mind [1],[2].
He argued that Ruby has enabled a very expressive language that enabled RoR, and when it was originally written other languages are less capable, and accordingly the proof is in the pudding.
In his new language Stanza for his PhD thesis he has designed an optional typed system supporting both typed and untyped, it seems very similar in concept to the OP article that you've written on Elixir. Groovy also deserved a special mention, and the pudding is Grails.
Interestingly both Elixir and Stanza have GC, but Stanza also support non-GC namely LoStanza in which Stanza GC is written.
Interestingly, D language pioneered this combination both GC (by default) and non-GC more seamlessly, even before Stanza.
In addition to Ruby, these four languages namely Elixir, Groovy, Stanza and D all have similar to or better expressive power than Ruby. Notably both Stanza and D are compiled languages. Above all D is an anomaly in a good way since it's a fully type programming language. Kudos to Walter and the team for giving birth to a highly expressive fully typed modern language, very fast in compilation and runtime, truly one of a kind [3].
Regarding the issue of comparatively smaller corpus for these languages as mentioned by others, I think the new self-distillation technique for LLM and code generation as proposed by Apple, MIT-ETH and UCLA can overcome this limitation [4].
[1] “Stop Designing Languages. Write Libraries Instead” (2016) (278 comments):
https://news.ycombinator.com/item?id=46525640
[2] Stanza: People:
https://lbstanza.org/people.html
[3] Origins of the D programming language:
https://dl.acm.org/doi/10.1145/3386323
[4] Embarrassingly simple self-distillation improves code generation (201 comments):
I vaguely remember that when Groovy became more typed (statically typed that is. I believe you could always put the types in but they were not checked.) there was a theory that it kind of hurt possible uptake of the language.
The reason being is that people felt well if we are adding types and a project is requiring it why don't we just use: Java, Scala, Kotlin etc. Like did Java getting more features or Kotlin coming really hurt Groovy or just that it became more of a typed language.
An analog (typed language stealing users) could happen to Elixer but I'm not really sure which language it would be.
> I think the new self-distillation technique for LLM and code generation as proposed by Apple
Speaking of Apple and eventual typing Dylan was an amazing language that just never got traction. Open Dylan still exists but few know about it. Its eventual typing is unique because Dylan does CLOS-like multimethod dispatch instead of pattern matching.
Not sure it is much of a success. Groovy gets unreadable very fast, and the editor won’t help you. Gradle moved to Kotlin, and it’s 10x better in readability and maintainability.
That is something I have found very effective in F#, that I model the domain with types, I know what the type signatures of the functions I need are, and the LLM does the work of actually implementing those functions.
Here is a concrete example:
I have been playing around with a program to assist me with projects I make at home on my hobby-grade CNC router, which does not have an automatic toolchanger. I use a mix of Vectric VCarve and some older handwritten programs to generate GCode files. I end up with a USB drive with maybe 6 to 12 GCode files on it and a model in my head of "to make this product, I start with a board here, gotta install this square nose end mill and zero on this corner of the board, run files A and B. Then install a ball nose end mill and run file C. Then flip the board over lengthwise, switch to a smaller square nose end mill, zero here, run file D. etc. etc."
Although I try to name the GCode files in a self documenting way like 01_TopSide_25square.ngc, if I come back in 1 year and want to make the same thing again, I pretty much always have to open VCarve and eyeball what the hell all the files did and confirm where to zero, what size board to use, etc. So I'm making a tool where I can define those human-operator steps that go with the G-Code files, save it as a "project file", preview in 3d what each step will look like, and export to a printable PDF with screenshots and step-by-step instructions. Hopefully this will reduce the amount of rot that these projects suffer and the cognitive overhead of picking up an old one.
Modeling the steps as F# types was the very first step, like (small excerpt):
type WorkpiecePlacement =
{ Id : WorkpieceId
/// Corner of the workpiece we'll attach to the machine.
WorkpieceCorner : WorkpieceSpace.Corner3D
/// Point in machine-space we'll anchor this corner to.
MachinePoint : MachineSpace.Point
/// Which face of the workpiece is on top.
FaceUp : WorkpieceSpace.Face
/// Rotation around the up-axis.
Yaw : WorkpieceSpace.Yaw
}
type OperationType =
| PlaceWorkpiece of placement : Operation.WorkpiecePlacement
| InstallTool of id : ToolId * slot : int option
| ZeroAt of point : MachineSpace.Point
| RunGCode of source : GCode.Source
| RemoveWorkpiece of id : WorkpieceId
For the GCode simulator I needed a parser for GCode files, which produces a type with 1:1 equivalence to the GCode instruction set: type GCodeInstruction =
// --- Motion ---
| G0_RapidMove of axisMoves : (Axis * float<gcodeunit>) array
| G1_Move of feedRate : float<gcodeunit/minute> option * axisMoves : (Axis * float<gcodeunit>) array
| G2_ClockwiseArc of ArcParams
| G3_CounterClockwiseArc of ArcParams
| G4_Dwell of seconds : double
// --- Plane selection ---
| G17_SelectXYPlane
| G18_SelectXZPlane
| G19_SelectYZPlane
// --- Unit selection ---
| G20_Inches
| G21_Millimeters
// --- Distance mode ---
| G90_AbsoluteDistance
| G91_RelativeDistance
// ... etc truncated, more instructions in real code
But my tool supports doing transforms on toolpaths, like rotating 90 degrees or offsetting so I can easily define that I want to make tiling copies of the same project.
To implement those transforms straight up as GCodeInstruction[] -> GCodeInstruction[] is a bad call. GCode is very stateful and lets you switch units, relative vs. absolute coordinate spaces, etc. in instructions. That makes the transform awkward and tricky to write.So I have a ToolPath type that makes the transforms clean. It normalizes the many ways of expressing the same toolpath in GCode to a single representation with all absolute coordinates in metric units.
type ToolPathInstruction =
| Rapid of From : Point * To : Point
| Linear of From : Point * To : Point * Feed : FeedRate
| Arc of
From : Point *
To : Point *
Center : Point *
Plane : Plane *
Direction : ArcDirection *
Feed : FeedRate
| ... etc truncated
That is the appropriate level for the transforms like offset, rotate, scale, etc. to operate on.Yet there is still ANOTHER level of toolpath-related operations that deserves its own type. When I'm doing simulation of material removal to check for crashes, or rendering the toolpath in 3d, I don't want to deal with arcs! The rendering/simulation is inherently an approximation. It will break down each arc into line segments. So sim code and rendering code shouldn't take a toolpath, it should take basically a line segment list, or in other words...
type ApproxMove =
{ From : Vector3
To : Vector3
FeedRate : double<m/minute>
IsRapid : bool
}
type ToolPathApproximation =
{ StartPosition : Vector3
Moves : ApproxMove[]
}
Having defined all these types it's clear that I need operations like: parse: string -> GCode
serialize : GCode -> string
normalizeToToolPath : GCode -> ToolPath
denormalizeToGCode : ToolPath -> GCode
offset : Vector3 -> ToolPath -> ToolPath
rotate90 : ToolPath -> ToolPath
scale : Vector3 -> ToolPath -> ToolPath
approximate : ToolPath -> ToolPathApproximation
simulate : ToolPathApproximation -> MachineState -> MachineState
renderToolPathWireframe : ToolPathApproximation -> VBO
renderMachineState : MachineState -> VBO
And so on. An LLM is absolutely awesome at one-shotting the implementations.I would find it quite frustrating trying to model the same domain without any types, either having all methods working on a single toolpathy data structure that's not really the right fit for any of the places it's used, or having them work on multiple data structures without any clear delineation of which layer is expecting which toolpathy-thing that are all subtly but importantly different.
I am actually writing a paper on this right now so nothing I can point you to yet but yes. LLMs are better (produce working code in fewer attempts controlling for the relative size of training corpus) when using type systems with inference and global unification. It is largely about the quality of the error feedback channel so languages with very good compiler errors (accurate, localized, include the correction with the failure) can close a lot of ground.
But inference + sound type system gives you a constraint propagation that genuinely restricts the ability of the LLM to get into trouble. Type systems that require annotation give up most of the benefit, since the annotations are themselves surface area for LLM mistakes. Unification also puts heavy limits on the expressiveness of the language which is a confounder and may actually be a big part of the benefit too.
Everyone has been on the "the training data is better" thing but I actually don't think so. All of the languages that people report as being better because of good training data actually have fairly restrictive type systems. Elixir is an exception, but it has exceptionally good error messages! And also, along with erlang, pretty unique runtime semantics that may contribute but that's outside my domain I'm on type systems. Debunking the training quality thing is not what I'm working on but I have deep suspicions about that common wisdom.
People without experience in dynamic languages tend to overestimate the number of bugs their type system is saving them from. It’s pretty rare that I run into a bug in production that a type system would have caught.
They also overstate how much types help their AI agents write code. I haven’t seen AI write a type related bug in years at this point.
I work with typescript on the front end, and my experience is totally different there. AI is constantly introducing type errors, but only because the original type wasn’t declared properly. Agents waste a ton of time and tokens appeasing typescript. Ruby and Elixir are very token efficient in comparison.
That said, now that I am not writing code by hand anymore, I am considering switching to something like Go. Mainly so I can run my side projects on smaller machines
Wow, how different our experiences are. In Javascript/Typescript land, so so many bugs are null/undefined-related and really should have been caught at type level.
In fact, I'd say (without actually measuring it) that _most_ bugs I've ran into in Typescript are due to someone having bypassed the typing (casting, ts-ignore...), or a type mismatch at IO boundary.
I'd love to evidence what I'm saying with specific numbers since this kind of discussion would benefit from being as objective as possible. Sadly I don't have them. But I still believe what I'm saying and I have a few guesses about some of the causes:
1. Immutable data - so, so many bugs are caused by data mutating out from under you in subtle ways. If you write `x = 1` in your Elixir function, nothing can change the value of `x` except an explicit rebinding. You can then write e.g. `y = f(x)` and know `x` remains unchanged after. Note: this is also true even if the variable is a composite type. `my_struct = blah()` will remain the same in it's entirety no matter what you do with `my_struct`. This is different than in JS where e.g. you can change the contents of an object even if it's declared `const`.
2. Assertive style - the Elixir community favors writing things in an "assertive" fashion [1]. Briefly, this a way of writing code that will fail the moment an assumption is broken rather than letting the issue propagate.
3. Pattern matching (somewhat like destructuring in JS) - Elixir code actually ends up feeling "typed" with pattern matching. E.g. `%Time{} = today = Date.utc_today()` will attempt to bind `today` to the result of `Date.utc_today()` and will raise a `MatchError` when the result, a `%Date{}` struct, fails to be a `%Time{}` struct. Or `[a, b] = [1, 2, 3]` will raise a `MatchError` because `[1, 2, 3]` isn't a list of length exactly 2. You can use pattern matching to write very assertive code quite tersely.
These reasons are all local properties of code. But when all its parts are written in this way, a program as a whole gains a level of correctness that's hard to achieve in a dynamically typed language without them.
Also these reasons aren't exhaustive, but they're top of mind when thinking about this topic.
[1]: https://dashbit.co/blog/writing-assertive-code-with-elixir
Well yes, surely because you’re not designing your system around the type system. You need to architect your project to lean heavily on types, pattern matching, etc to actually gain the benefits. If you move a JS project to TS and just rename the files, yeah there’s going to be no difference, you must reengineer the entire codebase to leverage the type system.
Personally, after moving to TS I’ve been completely sold on types and am currently planning to migrate my app to F# so I can gain even more benefit.
Typescript is very verbose thus it cannot compete with much denser languages on token efficiency.
By the way, the biggest reason many love statically typed languages, especially those that are quite expressive like TypeScript is for the domain and data modelling. Makes it easier to reason about the program and to refactor.
Ruby's runtime in the early 2000's compared poorly against the JVM or the BEAM. People used Ruby then and now because it worked well to get products to market quickly. Even after a ton of investment in Ruby's implementation, the JVM and the BEAM are still better able to handle the types of high-traffic, high-concurrency workloads those companies serve, which makes them relevant to mature, high-scale companies.
Tellingly, there are dynamic language implementations that are performance-competitive with static language implementations, like Javascript's V8/Bun/Deno, Lua's LuaJIT, and Common Lisp's SBCL (among others, this is not an exclusive list).
The runtime performance and the language are deeply linked. None of the dynamically typed runtimes you mention are actually performance competitive with JVM languages.
Random example benchmark: https://madnight.github.io/benchmarksgame/lisp.html
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
For example, typescript is a fantastic language for marshalling data and UI state since it uses substructural typing instead of nominal typing. Libraries like kysely / other ORM libraries are great examples too and easy to use, whereas in fully typed languages like Rust you would end up having to use a macro library like sqlx or having to define structs for each of your types (which would increase compile time & size)
This depends entirely on context. In the Benjamin C. Pierce school of thought (a common choice in programming langauges research; see his book Types and Programming Languages, 2002), "typed" means what we typically call statically typed, i.e., the language employs a static analysis to prevent the compilation/execution of (some subset of) faulty programs. Meanwhile, languages that are commonly called "dynamically typed" are, in this school of thought, not typed (or "untyped"). (TAPL provides a more rigorous definition, but it's in the other room and I am lazy.)
They naturally use types for compilation, but the type system is trusted to forbid some invalid states. Underneath it’s all bits and bytes.
Even in safe languages you need deserializers/parsers/validators.
Typescript actually ends up having more checks because it runs Javascript underneath (although some might argue those barely count).
For runtime types I've leaned on Zod or Effect schema,which can also generate static types for you.
without any evidence, i claim the corpus might have higher quality variable names and conventions that are "human crutches" around not having types.
LLM knowledge in your non public codebase must be strictly local, and so checking on details and identities of types incurs a cost for the LLM to go fetch that info. if the LLM can "just know" (guess with very high confidence) then thats better for the LLM.
> non-typed languages has more traning data
as per anthropic "poisoning llms with 250 examples" finding, i suspect that corpus size does not really matter that much for any language that is reasonably well used.
Part of the point of types is enforcing more of the contract at various code boundaries (function, module, etc), and that enforcement is specifically so that you don't have to keep the whole codebase in your head / context window in order to be able to work on it.
That surprises me, but everyone's experiences are different. I've been in the statically typed language space for so long and enjoyed it so much, I find it pretty irritating to go back to Python (my long-ago favorite) but many people are in the exact opposite frame of mind. I'm curious: what kinds of errors do you classify as a type-based error? I think that varies from person to person.
For example, null references. A C programmer would say dereferencing a null is not a type-based error, because it's not feasible to encode non-nullable pointers in the C type system. A Haskell programmer would say it is a type-based error because Haskell makes it difficult not to encode this in the type system, you really have to go out of your way to create a runtime null dereference error.
A C# or TypeScript programmer could answer differently depending on who you ask, because both of those languages make it possible to leverage the typechecker to prevent null-deref at compile time, but neither one makes it required (you can turn those checks off or make them warnings if you like), so it depends on the programmer's build settings and how much typechecking they personally have chosen to use.
As someone who works exclusively in typed languages for formal methods, what is it you find lacking about modern Python + PyLance? IMO there's still a tiny verbosity issue, and there's no real replacement for fancier polymorphism or (G)ADTs, but I'm very satisfied with it for most things. In particular, null checks are trivial.
However, in principle any dynamically typed language can be tolerable to me if it can be turned into a statically typed language ;)
But I think I'd still prefer the ergonomics of a language designed that way from the start vs having bolt-ons. My favorite language for the past several years has been F# and I think ML-family languages in general strike a great balance of being able to write terse code when you want to, and being able to model a domain really well with types when you want to.
A couple of years ago I did some contract work for a client who used Javascript.
I did some basic smoke testing to understand the state of the app and I was able to get lots of fun type errors on the server and client at runtime just by QAing the damn thing.
Typing probably makes sense where memory-correctness needs to be enforced (e.g. Rust), and inferring those semantics require a much wider context. But memory-correctness isn't really something that afflicts BEAM languages.
That is a very good thing to help us reason about the program, we have invariants we know must hold true if the program does not stop in a type-error.
If you're statically typed you can remove the actual check from the binary. They are therefore also a performance thing.
I don't use Rails, so don't have any skin in the game. But who cares if you have to do a re-write once you get to that size?
As orgs grow, the only way to maintain velocity is to reduce mental context. Humans have to reason about their systems.
In the half a dozen engineering orgs I have worked, each and every one became a quagmire of slow eng velocity and saw increased velocity and less bugs as they reduced context needed by teams. Separation of concerns, allowing individual services that run independently, more and better tests and observability, and, yes, better typing.
Lots buy into the view "the old system got us here and now we can afford to rewrite and do things 'right'." The real cost is, literally, moths to years of dev efforts to unwind tangled concerns. Million to tens of millions in developer salaries that are going towards keeping the ship afloat as the hull is changed out. The opportunity cost is truly mind blowing.
To avoid that cost: keep concerns separate, define data domains, and use a language that allows you to keep logic localized. If you have to jump files to understand your incoming parameters, you're gonna have a bad time when things no longer fit in your head, and esp. when new to the code as a new hire.
Elixir, I still had to know my whole call chain to know what I could do with my incoming parameters. The more call sites, the more mental context. I choose static types because I can KNOW what my function is receiving locally: it is the type signature.
I would like to validate my experience against other static typed languages like c#; so far, I have seen wins at every org that switched from dynamic languages to Go. Go seems to get a lot right for helping eng orgs move faster.
The real truth is that language preference (typed or dynamic) are more of a fashion choice in most companies where I was present than a pure technical consideration.
if you build your product by accumulating technical debt without any focus and effort toward simplicity and trying to make it do anything then the solution after many years is rewriting. But if you have the same culture and keep the same customers you will be in the sample place where you have started but now having different category of problems (eg network latency vs N+1s).
Maybe this is the "way of the startup" but lets not pretend that types can fix culture, engineering practices or product vision and good customer management.
but the call chain doesn't have to be long, i.e. it could be just 2 or 3 places; that fits inside my head. less is more
Elixir is amazing when the system fits in your head.
Instagram (and Threads) is still using Django, which is even slower than Rails. Once you get to unicorn scale, your app is going to bespoke, with some microservices, and super custom stuff. If you can go faster in a gradually typed language, that can be a very good reason to choose one.
> untyped languages are not performant
Typing generally slows down languages, not speed them up because of all the additional checks that must be done. The dynamic stuff is part of what slows down languages like Python and makes them tricky to optimize.
Source? You seem to be talking about compile-time versus runtime, and I've not even heard of compile times being significantly slowed by type checking.
> The dynamic stuff is part of what slows down languages like Python and makes them tricky to optimize.
That seems to harm rather than help your previous claim. In untyped languages, in principle every object has to be treated as dynamic.
Look at Swift. But yeah, Swift is the only language I've ever heard having compile time issues because of the type checking.
Yes 100%! I was talking runtime in reference to Ruby and later Python.
> That seems to harm rather than help your previous claim. In untyped languages, in principle every object has to be treated as dynamic.
It is rather confusing and even counterintuitive, but being dynamic does not mean a language must also be untyped. For example, Python is both strongly typed and dynamically typed at once. [1] It's objects have a definitive type, but you can swap out objects of any type out at any time (a=1 ... a="foo") using the same variable. That makes optimization rather tricky as you can imagine.
1 - https://wiki.python.org/moin/Why%20is%20Python%20a%20dynamic...
https://xlii.space/eng/from-rust-to-ruby/
The thesis that you're making is biased. Huge tech corps can move away from Rails, but it's similar to argument of "why the most successful people in the world don't drive Toyotas". Which is true, but it doesn't mean people should stop using Toyotas and buy Koenigsegg instead.
Typed languages have consequences. Some designs are either non-ergonomic or impossible. Rust: if you want to have a swappable adapter you're in Box<dyn> world. Many apps don't have to live in Box<dyn> at all but they need to test which is the sole reason to change architecture and wrap in boilerplate.
None of these reasons matter if you're multimillion tech corporation with unlimited resources.
But these are very important reasons to consider when you have small-medium sized team and cannot afford to fight language.
The only thing propping them up seems to be loyalty for the most part.
That or it’s a evangelist from the church of AI speaking based on faith rather than reason.
Or some combination of the two.
LLMs are good at current programming languages because they had lots of data to train on.
I'm even less prone to use them with AI.
Most gradual type systems insert coercions when values cross the types/untyped boundary (checking every element of a list, wrapping values in typed proxies, etc) but Elixir's team published a "strong arrows" result specifically to achieve soundness without those runtime checks. The bytecode the compiler emits is semantically identical to untyped code.
that said, I'm a fan
I think that's part of the reason that LLMs do so well with it, despite its relative lack of popularity.
They can all write serviceable Elixir. Opus is my preferred one, but they do decently well enough for typical coding tasks.
Andd boy, a REAL type system is just something i won't ever again compromise upon. I mean yeah I did many years of Ruby/Rails and loved it back then, and Elixir in that regards at least on surface felt strictly better (sweet pattern matching, pipes, ...) but just SO MUCH CODE is written either at runtime or in loads of tests that essentially make up for the lack of a compiler guarantee about type errors i cannot unsee it anymore. Rust is way better here for example for sure, Trait system and all, but here the compile time tax is very real even after fiddling with optimal crate splits. Plus _sometimes_ a bit of simple mutable code just hits home in a few lines instead of often slower pure FP equivalents.
Happy to see that Elixir finally after years in the making is arriving somewhere, but I essentially left the ecosystem now since I really do either TDD (Type driven Development) now or quick solutions with node/go when quality isn't the concern... and now I discover OCaml (with Effects based multicore now) and yes the syntax is _a bit_ alien but damn it checks all boxes of all techstacks I ever wanted. I can write nearly Elixir style code, pattern match pipes and all, I can write (nobody does but I could) failry powerful OOP stuff, compile instantly, in a statically linked binary, with true parallelism, and a type system that is amazing (don't get me started about module functors). Beam is a impressive feat of engineering, but its also moving like molasses and deployment is nontrivial and quite cumbersome to operate (at least people need quite a lot of learning curves until theyre comfortable with this powerful beast). And then there is OCaml. And the tradeoff here is on the human side, nearly no one knows it, learning curve is high, so statistically no team would pick it in most businesses or has experience with it, and that specific situation is personally for me irrelevant now as a solo builder in an LLM age.
Lets see how good this becomes at some point, I am watching and would have loved to have this at least gradual typing available years ago!
Input > Enumerable.Map(Input, type-speccd functionA) > Enumerable.Map(Input, type-speccd functionB)
Here's just one very simple example, there are many more. I've checked all the strict mode options and this appears to still "typecheck".
var x: {a: number} = {a: 1};
var y: {a: number|string} = x;
y.a = 'FAIL';
var n: number = x.a; // not actually a number
Source: https://www.typescriptlang.org/play/?noUncheckedIndexedAcces...1. TypeScript doesn't aim to have a sound type system. i.e. there may be things the type system accepts that are actually unsafe.
2. this is more of an issue with mutation. If those properties were marked `readonly`, then the assignment of y.a wouldn't work at all. You can also encapsulate mutation behind functions with your intended types.
I tend to write TypeScript in a "functional" or "immutable" way, and in this case, most soundness issues come from things like array index access, which can't really be solved without dependent types anyway.
With that said, TypeScript still gets one quite far *despite* soundness not being a goal of the type system. The problem is that writing imperative, mutable code will make you go through (intentionally!) unsound covariance of types. Similar issues exist for code with side effects, since TypeScript has no way to encode effects in the type system. This is why some language communities settle on ideas like "functional core, imperative shell", where the ultimate goal is absolute minimum amount of code involved in side effects and mutation, while everything else is designed to be easy to test (and, ideally, expressible with a sound subset of your type system).
It's actually a very powerful tool when used thoughtfully. Although it wasn't the first structurally typed language I tried, it's the one that made me fall in love with structural type systems
It Catches: Mismatched function arguments, missing object properties, and typos in variable names.
It Misses: Invalid JSON from an API, unexpected database outputs, and bad user input.
I would also just like to point out that the "It Misses" your robot pointed out aren't actually flaws with TypeScript but flaws with JavaScript.
I used to be a bit of a pragmatist when it comes to strict mode, but over the years that has subsided, nowadays I think it is plainly obvious that all Typescript programs should use strict mode unless there's a damn good reason. And I'm not sure there are any legitimate damn good reasons.
True there is no ability to forbid an explicit-any type declaration, though.
The real problem with Python is the inexpressiveness of its type system and the mess of typed dicts, dataclasses and pydantic classes.
TypeScript may fail narrowing here and there or require a superfluous assert, but usually writing properly typed code, especially with zod, is the path of least resistance.
You probably have the same logical type duplicated in 3+ different places (at least partially), including inline casts using type literals like "maybeCat as { meow(): void }"
Elixir is always been sort of a "typed dynamic language" due to how baked in pattern matching is. Any good Elixir developer has always been thinking about types anyway, it's almost impossible not to.
I’ve toyed around with it a handful of times and I really like it. I like the clojure-ey immutability and threading operators and such. And of course I’ve heard so much about the magic of the BEAM and the phoenix framework. But between typescript and clojure I’ve never felt like I needed anything else.
But if the type system is pretty good, that’s a huge plus over clojure in my book.
I don’t think JavaScript’s syntax was ever designed with the idea that TypeScript would one day exist. Yet somehow it feels like it left the perfect open spaces for TS to later occupy.
I love the fact that I can upgrade my elixir version and the compiler finds a bunch of free bugs. The last several releases have been like this, and basically no breaking changes.
I would be thankful for pointing at any other language that reliably and safely adds great features and is already convenient to use. I jumped from mastering Go to learning advanced C#, because Go stopped with adding great things :(
I only say it’s not “already convenient to use” because I heard tons of complaints about the dev environment - mostly that there’s no debugger, no official package manager, etc. But they are working on ‘dune’, and just like the language itself, I got the impression that the dune developers were being conscious to “add great features reliably and safely”. So overall I thought it was a great language/ecosystem, ymmv though.
let fac =
let rec fac' acc = function
| 0 -> acc
| n -> fac' (n * acc) (n - 1)
in
fac' 1
let seven =
let four = 4 and three = 3 in
four + three
https://ideone.com/HpTrI4It is really excellent!
But yes types are necessary for enterprise adoption. Even more important for agentic adoption.
I don't know the current state of Gleam OTP, but last I checked it wasn't great.
If you don't care about either of those things and only about types, use Gleam. But then why not just use Rust?
> I don't know the current state of Gleam OTP, but last I checked it wasn't great.
Gleam uses regular OTP, it doesn't have a distinct OTP framework separate from other BEAM languages.
The BEAM?
This is the same as in Elixir, where macro-enabled APIs are offered, and they just wrap the regular Erlang APIs.
I wrote both Elixir and Erlang code. Erlang is just useless to me as a programming language; it has many great ideas though. I love the idea of being able to think in terms of immortal, re-usable, safe objects (Erlang does not call these objects, but to me this is OOP by Alan Kay's definition. I don't use e. g. the java definition for OOP.)
Elixir built on that and made Erlang code optional, meaning people could write more pleasent code. And here it succeeded. I am not sure why Elixir succumbed to type madness now, but the comment that "writing Elixir is like writing Erlang", is just simply not true.
Elixir is significantly better than Erlang with regard to writing code. José Valim got inspiration for Elixir from ruby, to some extent.
https://gleam.run/frequently-asked-questions/#Elixir Here’s a non-exhaustive list of differences:
Elixir is gradually typed, while Gleam is fully statically typed.
Elixir's type system does not have generics, while Gleam's type system does.
Elixir has a powerful macro system, Gleam has no metaprogramming features.
Elixir’s compiler is written in Erlang and Elixir, Gleam’s is written in Rust.
Gleam has a more traditional C family style syntax.
Elixir has a namespace for module functions and another for variables, Gleam has one unified namespace (so there’s no special fun.() syntax).
Gleam standard library is distributed as Hex packages, which makes interoperability with other BEAM languages easier.
Elixir is a larger language, featuring numerous language features not present in Gleam.
Elixir has an official test framework with excellent support for concurrency, partitioning, parameterized tests, integrated error reports, and more. Gleam has no official test framework, but there are multiple community-maintained frameworks.
Both languages compile to Erlang but Elixir compiles to Erlang abstract format, while Gleam compiles to Erlang source. Gleam can also compile to JavaScript.
Elixir has superior BEAM runtime integration, featuring accurate stack traces and full support for tools such as code coverage, profiling, and more. Gleam’s support is much weaker due to going via Erlang source, resulting in less accurate line numbers with these tools.
Elixir and Gleam both use Erlang's OTP framework. Both have additional modules for working with OTP, which provide APIs more in the style of each respective language. Both common use Erlang's OTP APIs directly, but Elixir can do so more conveniently and concisely due to having a less-strict type system.
Elixir currently has superior deployment tooling, including support for OTP releases and OTP umbrella applications.
Gleam’s editor tooling is superior due to having a more mature official language server, but Elixir has recently announced an official language server project which is in active development.
Elixir is more mature than Gleam and has a much larger ecosystem.
Gleam and Elixir compile at similar speeds due to using the Erlang compiler as their compiler backend. Elixir's macros are evaluated at compile time, so a program that uses macros will take longer to compile the larger the amount of work performed in macros. Gleam has no language features that result in slower compilation.
https://gleam.run/cheatsheets/gleam-for-elixir-users/
This has to much content to reproduce.Gleam for example has issues with verbosity of decoding/encoding json whereas in Rust you derive serde and in Elixir it's just a function call away.
Elixir has a more mature ecosystem. While you can for example use Phoenix with Gleam (or some other Gleam framework) the experience just isn't the same.
The big draw with Gleam over Elixir is the typing (where Elixir is now closing the gap) and being able to compile to JavaScript (which is also what Hologram is doing for Elixir).
I prefer Gleam's typing system and the Rust-like syntax, but for now I feel Elixir is the better choice for all my web dev projects.
Apparently it is not that difficult to add different compiler backends. There was a presentation [0] recently about adding wasm support as a compiler target. The implementation was quite far along, including support for the wasm component model.
Is it just being used as a marketing term?
Long answer, well, there are blog posts[0], the Design Principles of the Elixir Type System paper[1] and related presentations[2, 3, 4] that talk about it at length. Giuseppe Castagna’s site has many more related papers: https://www.irif.fr/~gc/topics.en.html
[0]: https://elixir-lang.org/blog/2022/10/05/my-future-with-elixi...
[1]: https://www.irif.fr/~gc/papers/elixir-type-design.pdf
[2]: https://www.youtube.com/watch?v=gJJH7a2J9O8
[1] https://www.irif.fr/_media/users/gduboc/elixir-types.pdf
in the agent of agents this will probably give us a big boost though so thankyou Elixir team
I've never followed Elixir particularly closely, but what I saw in some Erlang discussions was different. Discourse there was that you need to gracefully handle failure anyhow, so type errors can (should?) just get handled by the failure recovery machinery you're supposed to have anyhow. I disagree with that point of view, but it's much more defensible than "$LANGUAGE is magic".
He gives a lot more nuanced take than 'types are useless', which is more like 'types are less useful than people think in the context of Elixir development'. (Which makes sense because he's in the middle of implementing a type system for Elixir.)
With no insights at all into Elixir this sounds like a reasoned and defensible, if not outright correct, position.
The proposition I'm working with is "types are more useful than people think in managing a horde of degenerate short-cut taking co-workers whose failures I will be blamed for openly and quietly regardless of actual fault". Gradual typing is an interesting and appealing compromise, I'm gonna have to give Elixir a serious try.
Compile-time checks don't obviate the need for runtime error handling, and I love the robustness of Erlang's runtime error handling. However, that doesn't change the fact that we should be catching and handling errors as early as possible, and there's a whole bunch of logic errors that you can easily catch at compile time.
Since any node in a cluster can be updated at any time and Elixir/Erlang code on the BEAM is designed make it easy to pass function calls to other nodes you don’t have any way of guaranteeing the Type contract between nodes. Types create a sort of false confidence in those situations where pattern matching handles everything very cleanly.
Example: You may not need to match on a full type, just a specific element name in a hash.
When people say Elixir doesn’t need types it’s not claiming that types are without value. It’s a claim that the mechanisms that already exist are enough without the added complexity.
I appreciate the gradual approach so that we can lean on both.
I've seen internet commenters say China is overstating its economic numbers to look more intimidating, and that China is understating its economic numbers to receive more favourable WTO trading terms, but somehow these two camps never called each other out, which makes me think they're the same people believing that China is both overstating and understating.
The thing you DO hear a lot, though, is that you don't need to worry about bugs nearly as much as you do in other languages. But that's not because Elixir is "magic", rather, it comes from Elixir's runtime (Erlang/BEAM) providing best-in-class fault tolerance primitives like lightweight process isolation and supervision trees.
In practice that means the blast radius of bugs is generally tiny and any resulting crashed processes are often recoverable. The phrase you often hear is "let it crash", since the effort that goes into exhaustive defensive programming is usually more costly than the bugs you'd be trying to prevent.
Maybe the things that made this transition feasible are the "magic" that used to make people say "Elixir doesn't really need types". Maybe what they meant was something like "Elixir is an orderly language in a bunch of ways that makes the lack of static typing less painful to me than usual".
And I guess we'll see how much people get out of this when they add type annotations later. Maybe the value add will be big after all, and then they'll really be proven wrong. But I can sort of imagine how the apparent contradiction fits together.
BASIC, Smalltalk vs Strongtalk, Common Lisp, Dylan
It is the eternal September.
So it is possible new theory was actually needed to preserve everything that was judged more valuable than types.
In any case, most of these questions are starting to become less relevant as we switch to having robots doing the programming instead.
Now the question is how to typecheck natural languages.
It’s possible that position was correct before set-theoretic type theory was developed.
and to that point around typing feels like the same wish-washy hand waving from the community that is very off putting
BEAM has genuine use cases but its not as wide as its made to believe. There are very good places where that is a perfect fit but it simply cannot upend Typescript.
Elixir feels very similar to how Clojure started getting traction and then ultimately forgotten apart from its die hard fans, I'm not saying Elixir will go the same way but seems very hard for something new and bold to replace what is popular and boring.
I do want Elixir to succeed (also Clojure as well and I advocated for it for a bit) but the low number of jobs still puts it in similar proximity to Clojure but BEAM I think would still provide uplift where Clojure simply could not
I maintain more than 20 packages and, except for the major ones, like Phoenix and Ecto, they haven't been updated in more than a year and yes, they are all fine.
The language has been extremely stable. There has been almost no breaking changes in over a decade. Case in point: we introduced a whole gradual type system without making any changes to the language surface! The language is still on v1.x!
You think all software breaks every 6 months, what happened Im curious
Or even that, the very same ecosystem congratulates themselves on the typing system but still relies on linters because the language and runtime themselves allow whole categories of dumb ideas to be written?
Unfortunate, since it's one of the flagship Elixir packages, but I think the upgrades are worth the trouble. Better to improve something than to leave it broken solely for the sake of legacy compatibility IMO.
Then eventually they add static types. Happened to Python, JavaScript, Ruby... I'm sure there are more.
Statically typed languages put the onus on the caller to transform the data into the shape(s) required.
Dynamically typed languages put the onus on the called to handle anything.
That is, in a dynamically typed environment your function has to defensively code for every possible type it could be handed.
It's not about that at all. Static types give you errors reliably at compile time instead of randomly at runtime, better documentation of what the code expects (people writing dynamically typed languages eventually resort to type comments), working IDE support, reliable refactoring and better code, all of which results in faster development.
The cost is a more complex language, occasionally difficult-to-write types, and very occasionally impossible-to-write types. But those are very very minor in comparison to the pros.
Really? All the Elixir fans were saying that?
I love everything about Elixir, but Elixir constantly makes me doubt myself like no other language. My brain isnt made for functional stuff, but this makes me want to try again.
Sucks that it's not really a beginner friendly ecosystem and usually, when having questions answered, people assume you already know a lot about the language.
don't let the title fool you - the first half of the book is just elixir
over the past 8 years this is the book i've used to ramp back up on elixir and it works like a charm every time - i've never finished it
for me, a mark of a good programming book in this tutorial-project style is that I have started it half a dozen times and never finished it because at some point before the end I've been equipped w/ the tools to go off and do my own thing
There's a guide in the LiveView docs that walks you through the security model. To be clear, you need to always assume that the user can send you anything. That's a fact of any networked system: Clients need to be assumed to be completely under the control of an evil user, because at the end of the day it is impossible to know whether you're talking to the client you wrote, or some evil program written by an adversary. Any function that acts as a handler for an event/message can be called by the user, at any time. You have to use session/socket state to handle authorization.
The latter doesn't seem to be the case, and if it is would be alarming. The former is absolutely the intended behavior. The client can send events to the server, that's how the whole thing works. If certain events shouldn't be available at certain times, you need to check that server side, and that's going to be true in any http handler.
Exactly this, didnt know how to phrase it as it was a while ago where i had this issue.
And thats absolutely not true for any HTTP handler as there's no way for people to easily break out of the intended behavior.
This may sound crazy but when any interpreter boots up, but I feel it especially with BEAM, that needs to be your "let there be Light" moment. That's your world, that state is yours and only your will decides what changes.
So yes you can call all functions in your module, that's indeed how it works. But that's your module and that function mutates your world.
Just like you filter what people tell you based on your knowledge, you do the same here.
Most of my methods start with guard clauses.
`return if condition_not_met`
Don't touch my state if I don't agree with what you want me to do.
In Ruby it's essential cause that's how we get RuntimeErrors all over the place. In Elixir it's way easier to do, with pattern matching. And easier since state is what enters the function and will be what leaves.
If you keep this in mind you should inherently write safe code, because in protecting your domain through guards you basically close the door for exploitation by unknown means.
I'll give you one example I just thought of. Where I work we run Rails since the time before time, and as such had a lot of technical debt.
Around Rails 5 or 6 what we call `ActionController::Parameters` had a breaking change. Basically this module processes parameters received from HTTP requests.
Beforehand it just wrapped all it got and handed it over to us. But now it expected us to tell it what to expect. And if didn't find what it expected it blew up with a bang!
Horrible for our hundreds of controllers with `controllers * 4` html templates where all the form keys were hidden.
We either had to add the conventiely available `permit!` call, or find the form keys for all the forms, and add `permit(:name, :address,...)`. A shitload of work before AI.
I ended up monkey patching Rails to generate the lists for us instead of crashing. And for the point of this entire story...
The defaults of most frameworks are very safe, but they require the most verbosity so the framework knows what to expect and to guard it. But there always exists easier and faster ways to the same goal, but it's generally a trade. You get ease, you sacrifice some security.
Don't get in that habit and you'll be fine. And spend a lot of time thinking what could go wrong and guard against them.
The upgraded versions are mostly the same, but the differences in Phoenix 1.7 are enough to break the tutorials enough to confuse a newbie. Now, in the post-LLM age, that's not nearly as bad. But it was a real pain when I was learning.
Sometimes posts don't get traction due to ambiguity, and some smelled like "do my homework" so people ignored them.
But every post with a genuine curiosity in it gets answered, as far as I can tell.
Elixirs community is great. Its just hard to learn because it's not yet widely adopted, there are no (non senior) roles for it and it's a lot of work understanding all the BEAM concepts. A thing just being interesting isn't enough motivation for me to learn, I need a bigger goal but with Elixir there do not seem to be any.
My last experience with it was building something with Phoenix Liveview until I noticed how easily you can hijack the websocket and just spam random commands to your server or temper with payloads (with regular webapps ive built i never had this issue). Which made me quit that project.
One thing that really helped me pick it up was saying YOLO and rewriting one part of the business stack from Ruby on Rails to Elixir. It taught me quickly and well.
The official guides are also great and IMO you can get through them all without a rush in two weekends. But again, if you don't want to then don't.
You can also try asking right here in this HN thread. Maybe I or others would be willing to give you a more detailed response.
Every new paradigm is confusing if you don't put in the work to learn it. That's just how the mind works.
What's important is what you get after you don't give up on it long enough. And that, on BEAM, is a hilariously OP superpower of effortlessly[1] parallelizing and distributing workflows. Then there are Elixir macros and the OTP supervision model. The addition of gradual typing is huge, and when the annotation syntax lands, I will definitely switch to Elixir for everything on the backend.
In any case, the only thing I can tell you is that learning Elixir is worth enduring the confusion. From personal experience, it's just a matter of learning it bit by bit over time - there's a finite set of "confusing" ideas in the OTP/Elixir/BEAM mix, and learning about some of them every other day works wonders over a few months.
[1] An exaggeration - I know! But it does make it much easier to implement parallel and distributed workflows. Recently, most of the important languages finally started getting their m-n concurrency models (from Java to Python), so the BEAM is not as much ahead on SMP, but for distribution (you can send closures to execute on different machines transparently!) it is still in a league of its own.
Check this out: https://www.theerlangelist.com/article/spawn_or_not
Written by one of the very best Elixir mentors. I believe it will dispel most (hopefully all) of your doubts and clear things up.
I'm not sure what a ghost process is? I guess something that's living beyond its usefulness / isn't supervised, etc? ... I don't speak Elixir, but you can do the equivalent of this Erlang to see everything on the node:
rp([{X, erlang:process_info(X)} || X <- erlang:processes()]).
Then you'll know what's going on. Caveat: if you have a lot of processes, that's going to use a bunch of memory; for production you probably don't want to use erlang:process_info/2 with specific items instead of the default items. And you might don't want to output something for all the processes if you have a lot of "normal" processes that won't need to be listed.> "what if I spawn too many processes",
The default limit is 1,048,576, if you want to have more, you can add +P X to the erl command line with a bigger limit? Have your monitoring alert you when you're at ~ 80% of the limit.
> "what if this architecture is bad compared to...",
This probably addresses the real question of your too many process question. If your architecture is bad or if you spawn more processes than a good architecture would, your performance will be bad. If your architecture is really bad, you'll have a hard time solving the problems you're trying to solve. Future you will look upon your system and despair; you may also despair in the present...
Eh, you're going to make bad architecture. BEAM won't solve all your problems. But, if you've got problems it can solve, IMHO, it can be a very nice way to solve them.
> "when to kill processes",
Kill processes (or let them crash) when they misbehave. Kill them (or let them exit normally) when they've done their work and they don't have anything else to do or wait for. When you spawn a process, you'll often have a pretty good idea of the conditions that would lead to its death... Ex: if you spawn a process to handle a connection, it should probably die around the time that the connection ends. If you spawn a process to handle a request, it should probably die when the request is handled. If you spawn a process to listen for connections, it probably should die when you don't want to listen anymore. Etc.
> "whats the correct restart strategy for this"
Well... it depends. Almost never the default strategy. The default strategy is a big foot gun; at least it is for Erlang, maybe they changed it in Elixir. I need zero hands to count the number of times I actually wanted BEAM to stop because some supervised process failed 3 times in a small time frame; but it's happened to me a lot more times than that. For per connection or per request things, the appropriate strategy is not to restart at all; for other things, try to restart a few times quickly then maybe every minute or so is probably sufficient. You'll want some sort of alerting. And if the restart strategy isn't right, you can always console in and poke it.
That being said, I am not forced to use liveview, its just that most ressources nowadays use it.
You can always ask follow up questions for clarification, people there are generally really friendly.
But yea I know about Gleam and I did build some fourier transform stuff with Rust a while back. I like Gleam generally. I am just much much slower with FP and think its extremely unintuituve compared to, say, Go for example.
I experienced this really painfully when I was in college and took a kind of "survey of programming paradigms" course and tried Haskell for the first time. I'd been programming for years by then, and I couldn't believe how helpless I was at trying to complete things that had long felt "basic" to me.
But I don't think it's about the brain not being suited, I think it's that contrast of your experience level in imperative languages vs. the fact that when working in a pure functional style, you start out as a newbie again.
I think you'll gradually improve. I think the thing that finally made functional programming feel comfy for me was realizing how much I love composing code that basically feels like more generously spaced Bash "one-liners". The data starts out in one shape, so you run a command to dump it. Then you think of a step that gets it closer to what you want, you pipe it to that next command, and you take another look. And you keep going and at the end what you're looking at is typically pretty close to a series of transformations of data that you never mutate!
Part of what makes this feel comfy in the shell is that you build up that vocabulary of commands just by puttering around your file system every day. Over the years my library of familiar "functions" in a Unix-like environment has grown quite large. In a pure functional programming environment, you have to do the same thing but it takes a little more effort to learn the vocabulary. Your most frequently used "commands" will be functions like map, fold, and zip instead of grep, cat, or sort. But the core of it is really the same, and what I love about building pipelines applies equally to both: you can build it piece by piece, and for each puzzle you're on, you can forget about the previous steps and just think about the next transformation of the data that's in front of you. There is something refreshingly, relaxingly low-context about that.
Anyway I hope you give it a try and enjoy it. When we can learn to enjoy being bad at something, that's how we finally get good at it.
When I was in university, the introductory class was about Java, and an advanced class in the next semester was about Haskell. There were many imperative/functional newbies in both classes, but the Haskell class still progressed much more slowly. Haskell is simply much harder to grasp, independently of experience.
You can also see this in the fact that even mathematicians use Python rather than Haskell for simulations. Despite the fact that there is no population that is better suited for Haskell than mathematicians.
Even cookbooks are always written in an imperative style, never in a functional one. Why is that? Human brains find imperative algorithms simply more intuitive, and this is not explained by not being used to functional ones.
Religious texts, philosophy, ethics, and even self-improvement books often don't provide a procedure to follow. They teach things like how to handle conflict, how to act fairly, how to navigate difficult situations, or how to reason about competing values.
People then take those ideas and apply them across many different situations in their daily lives. In a sense, they build a toolbox of reusable mental functions rather than memorizing a single algorithm.
That's also why many people finish a self-improvement book feeling like they didn't get much out of it. They were expecting a recipe. Instead, they absorbed a collection of abstractions that only reveal their value when applied later in real situations.
The fact that cookbooks are imperative mainly shows that procedural tasks are naturally expressed procedurally. It's not obvious that this generalizes to human reasoning as a whole.
Once you taste Elixir/Erlang, there is no going back to the madness.
Jank wants to be this, right? IIRC its author and chief maintainer was a game dev before he dedicated himself to the language.
Maybe porting your engine would be a great way to prove out Jank 1.0 when it arrives ;)
Sounds like there is some foundational knowledge of Elixir that you miss and everything seems more confusing than it should be. To me writing a 'server' in Elixir is orders of magnitude easier than doing it in Python, Rust or C++.
As someone else suggested, bring your concerns to the Elixir Forum and surely someone will clarify them for you
OMG, why? Why would you ever have so many processes? All of them at the same time? Are you going to animate a 3D scene and run a process for each vertex, or something?
No, I mean, if you're WhatsApp - across all nodes - then somehow maybe yes? At scale. But in normal code, slicing workloads too thinly is counterproductive, and having even tens of thousands of processes is a sign that you're slicing it way too thin. Message passing between processes is cheap, but not free. Schedulers do a good job, but rarely have more than 16 cores to work with. And so on.
You can have that many processes if you want, to be sure. But if you're struggling with it, why would you want it?
Reading your comments in this thread, I have a feeling you just didn't spend enough time reflecting on how you want to use Elixir. In effect, you also failed to consider how exactly you should learn it. For example: Elixir is a perfectly capable procedural language. Start by writing CLI tools, without spawning any processes at all. Then try to parallelize their processing. If the tool accepts a list of files as arguments, use a `Task` to compute return values for each file. Tasks are processes, but with a particular contract that simplifies their usage. Later, you can experiment with error handling and supervision by putting the tasks under a supervisor. And so on. You go from the familiar to the less familiar, with a useful, working tool every step of the way.
I mean, we had one process per client connection (which is 100% the way to go) and depending on the era, hundreds of thousands or millions of connections per chat node. I don't think we ever really summed the number of processes over a cluster.
Other than client processes, there weren't that many processes per node; like you say, it doesn't make sense to spread too thin.
There's a lot of client connections and so a lot of client processes, but it ends up being pretty simple to work with them. They all do the same thing... wait for a message, process the message, wait some more. Some of the messages are tricky to process (like the user just logged in again over here, so please transfer the state)
That's a bit of a misrepresentation. Error handling on the BEAM has a few more layers than in other environments; specifically, the supervision tree can be used to "let things fail". That's not the layer where you should log or handle failures - that's a safety net that ensures your whole system won't go down if your error handling in a single process doesn't work.
For error handling, there are roughly these layers:
- functions can return {:ok, value} or {:error, error}
- functions can raise errors (similar to exceptions) that can be caught
- processes can be monitored from the outside, you get notified when they die
- processes can be linked and exits can be trapped, also notifying you on failure
- supervisors can handle process deaths in a configurable manner
- higher-level behaviours often expose their own error handling callbacks
So there's a bit more to error handling on the BEAM, and I get that becoming familiar with all of them and using them properly can be a challenge. The defaults skew towards high-availability, which is not always what you want in development - sometimes, failing fast and completely (up to stopping the app or the BEAM as a whole) is more convenient. You can have that; you just need to ask for it specifically in your code.That's a choice, but it's not idiomatic.
You're expected to write things like...
ok = thing_that_might_not_work().
(Well, that's what it looks like in Erlang anyway). If there's an error, it doesn't match, so it crashes. You don't have to check for success, but it's easy to, and 'let it crash' is the mantra, so yeah. Then you watch for crashes, and fix them with hot loading, and pretty soon you have a reliable system.Let it crash ends up not quite working, so you end up catching a lot of errors, but you should be logging them, not swallowing them...
EDIT: I see my cohort has already given you this suggestion :P
``` socket "/ws/:user_id", MyApp.UserSocket, websocket: [path: "/project/:project_id"]
```
Elixir gives you too much freedom on how to write something on a syntax level which really annoyed me.
I pretty frequently find myself needing to open up the source to understand what's actually going on, the docs aren't bad but it often feels like they assume a lot of existing familiarity with phoenix.
In this example, `socket` is a compile time macro and it's being called with
path = "/ws/:user_id"
module = MyApp.UserSocket
args = [
websocket: [
path: "/project/:project_id"
]
]
and what is does is register that data with the `phoenix_sockets` attribute inside the module you called `socket` from. At compile time that gets turned into a lookup inside your module, and presumable then the UserSocket module is invoked when a websocket request hits the specified path.Would you find it more clear if socket was called like this?
socket("/ws/:user_id", MyApp.UserSocket, [websocket: [path: "/project/:project_id"]])
Or, alternatively, would it help if the endpoint was more specifically defined like defmodule MyApp.Endpoint do
use Phoenix.Endpoint,
otp_app: :my_app,
web_sockets: [
socket("/ws/:user_id", MyApp.UserSocket, [websocket: [path: "/project/:project_id"]])
]
endComing from other languages, I find that
example("with", 3, extra: "arguments", as: "a", keyword: "list")
being equivalent to example("with", 3, [extra: "arguments", as: "a", keyword: "list"])
and example "with", 3, extra: "arguments", as: "a", keyword: "list"
always takes some extra mental effort to get through, especially when there's no parenthesis. But I appreciate not having to write all the extra brackets and parens when I get going, so I think it's a fair tradeoff.Personally, I like the flexibility, but yes there are a lot of rules to keep in mind.
example("with", 3, [{:extra, "arguments"}, {:as, "a"}, {:keyword, "list"}])
iex> [{:extra, "arguments"}, {:as, "a"}, {:keyword, "list"}] = [extra: "arguments", as: "a", keyword: "list"]
[extra: "arguments", as: "a", keyword: "list"]This is true perhaps compared to python or go, but not compared to Java, JS/TS, or some others.
> socket "/ws/:user_id", MyApp.UserSocket, websocket: [path: "/project/:project_id"]
Socket is a behavior, which is like a trait or interface. MyAppWeb.UserSocket implements the behavior. It's basically a convenience over having to write a bunch of repetitive WS or long poll handling every time you want a socket like thing. Its pretty well documented https://phoenix.hexdocs.pm/Phoenix.Socket.html.
This is interesting because TypeScript and Scala only support set theoretic union and intersection types, but {union, intersection} is not functionally complete, while {union, intersection, complement} is [1]. So Elixir will be able to express arbitrary set theoretic types while TypeScript can't. E.g. "A or (B and not C)" or "Either A or B".
1: https://en.wikipedia.org/wiki/Functional_completeness#Set_th...
Lots of stuff happening in the language space at the moment.
I also wonder if this works well with Ruby’s duck-typing and monkeypatching.
I have the great luck to work in many different stacks as a freelancer.
One of them is Elixir. While I am on this project for just half a year and not too many hours per week, I can say: I absolutely love this language.
It reminds me of Haskell, which I had courses on at university, and is just an absolute joy to work with.
My only gripe was that there was no typesystem. So I was eyeing Gleam (as I also like Rust very much), but as Gleam doesn't and probably never will support Ecto and Phoenix (due to it not supporting macros), it's a nogo for the project at hand.
I knew Elixir was to gain a typesystem, still this is absolutely fantastic news. Super stocked to work with this.
I am sorry for your loss here.
def example(x) when not is_map_key(x, :foo)
I think this also shows that merely copy/pasting
ruby's syntax, isn't an automatic win. I noticed
this before with crystal, though naturally crystal
had types from the get go.Fundamentally:
def foo()
end
should stay simple. And this is no longer the case now.(Ruby also went in error, e. g. "endless methods". I don't understand why programming languages tend to go over the edge in the last 5 years or so.)
You are commenting as if we added this now but we have made no changes to the language surface. The difference is that we now leverage these same language constructs to extract precise type information.
Two reasons I put it aside again are:
You need Beam and the Elixir. I find that really weird, because I'm used to just the language like in Python, Java, C, Rust. Not something underneath it, too.
There is no debugger. The way to debug Elixir is to print stuff to the console, like 40 years ago. No thanks.
> You need Beam and the Elixir. I find that really weird, because I'm used to just the language like in Python, Java, C, Rust. Not something underneath it, too
The beam is a VM. You get that Java requires a VM too right? It’s called JVM for a reason. And Python requires an interpreter.
> There is no debugger. The way to debug Elixir is to print stuff to the console, like 40 years ago.
That is false. https://www.erlang.org/doc/apps/debugger/debugger_chapter.ht... and you have observer. And you have a lot of other debugging tools. I hear Java has a good one and maybe it’s better (I never used it) but it’s not true there exist no debuggers for the beam.
I'd like to do step by step but I cannot plug the debugger to VScode from inside a docker container.
I am not sure what GP is objecting to.
Elixir always felt like it would be a solid functional systems programming language, so not having a compiled backend is a genuine downside.
Here's what you need to do for elixir:
Download and run the Erlang installer Download and run the Elixir installer
Here for Java: Download and run the Java SDK
And for Python: Download and run the Python installer
Note this includes installing erlang as well
While it is multiple steps, the frustration is a much more one time thing compared to the problems and frustrations you'd have using a language or its ecosystem for a long time or big project
No, you just install the elixir package from a package manager. Windows not including a proper one by default is not a fault of the language.
I guess we know how he feels about TypeScript.
Download SDKMan/Jenv
Install the version(s) of Java you need for your projects
Make sure your JAVA_HOME environment variable is set
Ensure your IDEs locate the correct Java home
Compared to all that, Elixir's two installers are trivial.
And if you have a competent package manager, you can just tell it to get Elixir and it'll handle Erlang for free.