There is actually already a tutorial at this level: Tokio has its ‘async in depth’ tutorial [1] that walks you through building a toy runtime and using it to run a future.
Not a complaint — you can never have too many tutorials, unless they're about monads — but just a pointer in case you hadn't seen it :)
The rust flow is so much more natural to me.
If you hate garbage collection pauses (which most Rust users do) then don't use async.
It's just doing a loop and a call to poll(), that's it.
It's way way way less expensive than using threads. Of course you must give control to your main loop every once in a while, so if you have a long computation you either create a thread or split it and return control to your main loop.
It's how all GUI programming has always been done.
> Whereas async simply locks the CPUWhereas async simply locks the CPU
This is also completely nonsense, context switching behavior is OS dependent and your average general purpose kernel is not cooperative. You will run for your allotted quanta or reschedule when you run out of coroutines that can execute without waiting for resources.
True, but if all you are using is async, then you're basically back at Windows 3.1 cooperative multitasking, except now within a Rust program.