For those unfamiliar, 2B2T was a Minecraft anarchy server that had almost no restrictions. It devolved into roving gangs of people trying to kill each other, use cheats to find secret bases, etc. The trick to hiding on this server was to go as far away as possible from the center, which led to an enormous map size.
I joined with a friend several years ago to see if we could survive, and it took days just to get out of the spawn, which was completely destroyed, surrounded by massive walls, and flooded with Withers (very difficult to kill enemies).
Fascinating study and perhaps the biggest metaverse experiment that's ever happened (but definitely the most lawless one).
This is what spawn looked like from above https://cdn.mos.cms.futurecdn.net/vrKyqEBoNvRVbCtHoG6BGX-970...
It was so thrilling! I'd wait hours in a queue and then explore. The difficulty of escaping spawn in the first day, and only surviving because of an apple that a kind stranger gifted me before they died has stuck with me for 10 years (10 years?!!). Contributing to a nether highway (I believe it was +xy?), creating small bases for millions and millions of blocks all with my signature style and leaving a sign. I wonder how many of them are still standing? And I wonder if the last place I logged out of has ever been found.
Imagination does wonders if it's nudged just right :)
I don't think it was finished before the map got rotated out due to all the changes to Minecraft world gen back then, decent progress was made on the big dig though.
It should be in the ver3/terra map download; best of luck getting the world data updated for modern MC.
http://forum.escapecraft.net/phpBB3/viewtopic.php?f=150&t=10...
TEAM aVo DESERVES ICE CREAM!
My multiplayer experience in Minecraft consists of spending three days building myself a fancy treehouse, then logging in the next day and finding that someone had used an exploit to turn all of it to lava.
I guess some people do like chaos, but not me.
I have spent thousands of hours in Minecraft, often in survival worlds that spanned years, sometimes with friends, most of the time alone. The chaos of 2b2t was and is a very different thing, but that's why it was so fun. A specific place where there are no rules. The playing field is level: everyone can hack!
Sort of related, but the most emotional experience I ever had in VR was when I loaded up the world I had been working on for several years at that point (and which started with friends in it) in a VR mod. Being there, even at a terrible 20fps, brought tears to my eyes. I was literally walking in the houses I had built, traversing the paths I had laid, digging some more in the mines I had constructed. I was the conversation from three years prior, the memories of the relationship long gone, the hopefulness and glee of those roads built while watching Dr House for the 6th time.
Man, I wish I could turn back the clock to experience it all over again.
I feel like HN needs to have a small model that compares post title to the article content and assigns it an accuracy score.
And the actual size of the 2b2t world is likely much larger than 15TB. The data for this project is stored in a highly compressed form, much more efficient than the game's standard file format.
This is not the case, level data is stored in full. One reason for this is that level generation is pretty slow (compare the time it takes to create a new world vs. load an existing one); another reason is that it changes between versions.
Java does save chunks after generation, likely due to world gen updates not seamlessly transitioning with older versions of the game and PCs not caring about save size.